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Author / WWW | Name / Download | Plugin Type |
Cannonfodder | Half-Life 2 SMD Exporter v2.04 68.6 KB |
Import / Export |
Compiled / Description | ||
11.02.2011 This is a modified version of the Valve SMD exporter which exports Half-Life 2 SMD's from Max. It supports Physique, Skin, and Bones Pro, as well as blending of vertices. Also included is a compiled version of the Valve VTA exporter used in creating facial animations using the morpher modifer. |
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Author / WWW | Name / Download | Plugin Type |
Neo][ | GEOM Importer v1.0.1 273 KB |
Import / Export |
Compiled / Description | ||
31.01.2011 This plugin imports S.T.A.L.K.E.R. map geometry into Max, including singleplayer and multiplayer maps, as well as maps from previous builds. |
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Author / WWW | Name / Download | Plugin Type |
Cannonfodder | Half-Life 2 SMD Importer v0.1.3a 22.6 KB |
Import / Export |
Compiled / Description | ||
12.01.2011 This plugin imports Half-Life 2 SMD's. It can load both reference and animation SMD's. It supports weights in the SMD file and will create a skin modifer for the reference model, it can also rebuild the smoothing groups from the vertex normals in the SMD file although this can take some time if the model is large. |
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Author / WWW | Name / Download | Plugin Type |
Epic Games | ActorX UT Exporter v2.49 69 KB |
Import / Export |
Compiled / Description | ||
16.09.2010 ActorX enables Max to export skeletal animation and models for use in Unreal Tournament. ActorX will look for any hierarchy which has either Physique meshes or other meshes attached to it, and export either the skin + reference skeleton ('model' - *.PSK files) or the animation (*.PSA files), using the filenames given in the main exporter utility pane. More information and some demo files are available here. |
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Author / WWW | Name / Download | Plugin Type |
myVR Software AS | myVR Exporter v2.4 22.6 MB |
Import / Export |
Compiled / Description | ||
19.08.2010 Exports your Max scenes for use with myVR, a real-time, high-resolution, interactive streaming 3D solution for internet with freely distributable viewers. |
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Author / WWW | Name / Download | Plugin Type |
Roman Lut | 3D Ripper DX v1.8.2 1.96 MB |
Import / Export |
Compiled / Description | ||
10.06.2010 With 3D Ripper DX you can - capture all geometry, textures and shaders, rendered during single frame - import captured geometry into Max - see what exactly has been drawn by each individual draw call - see renderstate, textures, vertex streams, index stream, vertex declaration, vertex and pixel shaders (including HLSL source if available) of each individual draw call. 3D Ripper DX supports only DirectX 6.x, 8.x and 9.x applications. OpenGL, older versions of DirectX and software renderers are not supported. |
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Author / WWW | Name / Download | Plugin Type |
Jon Watte | kiloWatt X-port v1.5.0 10.5 MB |
Import / Export |
Compiled / Description | ||
16.05.2010 kW X-port can export a scene as geometry and animation out of Max. It correctly exports geometry skinned with the ISkin modifier, as well as regular objects, with up to 4 channels of UV data, tangents, binormals, and other useful geometry options. Additionally, it can re-write texture references (turn them relative, and/or change the extension of all textures to .dds), and ignore (or include) geometry with no material assigned. For animations, both skinned and un-skinned animations are supported, and you can define multiple animations as separate subsets of the Max timeline. Each has its own name, and they can even have different time scales. |
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Author / WWW | Name / Download | Plugin Type |
Pandasoft | Panda DirectX Exporter v6.9.71.0 191 KB |
Import / Export |
Compiled / Description | ||
11.04.2010 Panda DX Exporter gives Max users the ability to export to .X files with as much information as possible about the objects in a scene. Because it uses the Max internal structures it can retrieve all the information available and is not limited by the export to a 3DS file. Supported features include: - Mesh vertices - Mesh normals (optimized list) - Mesh material list - Mesh texture coordinates - Mesh faces - Vertex colours - if they are set in Max - Materials (uses [Standard] Max diffuse map as DX texture map) - Material textures - bitmap conversions to .bmp, .jpg, .png and .tga - Text/Binary Mode/Compressed X file - X File frames - with full hierarchy - Animation - Skinning using CS Physique and Max bones/skinning (not Biped) - Left handed axis conversion This version of the plugin requires the August 2008 Direct SDK to be installed before it will operate. |
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Author / WWW | Name / Download | Plugin Type |
Diego Castano | SceneEngine Importer / Exporter v2010.02.25 7.21 MB |
Import / Export |
Compiled / Description | ||
25.02.2010 SceneEngine is an open source 3D production solution built on top of an easy to use object oriented C++ SDK, the SceneEngine libraries. Lua scripting, file input and output, mesh creation and deformation, rendering and texture baking are just some of the features implemented by SceneEngine. The project includes import and export plugins for Max and Maya, a Lua interpreter to do script processing on scenes, including rendering and texture baking, and an OpenGL scene viewer and editor. |
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Author / WWW | Name / Download | Plugin Type |
GuruWare | gw::TerImp v0.75b 934 KB |
Import / Export |
Compiled / Description | ||
07.08.2009 This importer makes it much easier to combine Terragen renders with Max 3D-objects. Animation script import has not been implemented yet, but time permitting, will be added at a later date. |